

In-game, Horatio populations in non-Horatio empires (which should not have access to the Horatio's cloning technology) are still able to repopulate. Last of all, a race without a way to naturally reproduce is simply unfeasible.Unless that conversion includes a sex-change (which is totally possible), I'm assuming females stay females. There is a faction tech that converts non-Horatio populations into Horatio populations.

If the descriptions of the ship-class names in the faction selection are anything to go by, clones with flaws (if you consider being the opposite sex a flaw) are still accepted in the faction.Male-to-female cloning is biologically plausible (though female-to-male cloning is not), so it would not conflict with the Horatio's background as a faction of clones.With a precedent in the first game, and that it doesn't conflict with the newer re-imagining of the Horatio faction, female Horatios are more plausible than implausible. The Horatio faction also still retain the same origin and background, the main difference being the in-game faction questline. True, but all of the returning factions still retain much of the elements from their first iterations. This is important to raise as ES2 is essentially a reboot of the ES canon, so ES1 stuff that isn't covered in ES2 is basically apocryphal Though they came here to settle, what happened above the planet caused a rude change in strategy. Accustomed to a life in space, the Mezari must now adapt to terrestrial existence. They were exclusive to owners of the Dungeon of the Endless Founder Pack, but they are now available for all players. Originally posted by Astasia:There were in ES1, but there's no indication there are any in the ES2 reimagining of the faction. The Mezari share all of their traits and units with the Vaulters.
